23-09-2011, 02:56 PM
Brothers in Arms: Hell's Highway
Genre: shooter; Tactical;
Number of Players: 1
The presence of a network game: there is / 32
Web site: open
Russia: Buka Entertainment
Magazine review «PC GAMES» 8.0
brief story Brothers in Arms: Hell's Highway
Four years ago, Randy Pichford wondered difficult but worthy goal - to make, so to speak, about a clever action packed World War II, where there is a place not only to fierce exchanges of fire, but the real war drama. The venture, however, succeed only partially, however, we are now witnessing the third attempt to make it happen.
Unlike in Hollywood daring Call of Duty and Medal of Honor , Brothers in Arms from Gearbox Software was trying not to make the history of World War II into a set of mindless shooting, but to tell about it as a great human tragedy.
Armed with the Unreal 2 engine, Randy and his friends built Pichford not just another shooting, and tried to convey to the "audience" all the horrors of war, which killed easily, which is not terribly in earnest, and around a mud and blood. Numerous scenes are demonstrating emotional experiences of characters and the main characters and very now and then killed by the bullets.
Garnet in the game a little, but each - that a nuclear bomb. People are literally torn to pieces
Fritz in the game behave strangely. They are foolish to climb straight to your bullets, and then suddenly show uncommon wit
Gameplay developers also tried to make the not quite normal. If the same Call of Duty , we participated in scripted shows, when it was necessary only to rush forward, shooting from all sides Pruszcz Fritz, the Brothers in Arms makers have tried to build some sort of tactic. We were able to give simple instructions subordinate soldiers, "to hide behind cover," "press enemy fire" and so on. Alas, the tactic out of oak, but there was one sure way for the whole game - first crush Fritz fire, and then to outflank and ... In general, it is understandable. Repeat this pattern from time to time is rather tedious, so the game will soon get bored.
In addition, all your movements in space were severely restricted by level, and not always logical. Invisible Walls interfered go where you want, some armored bushes blocked the best approach, leaving is always only one right way to "surprise attack". And although the game caused a very mixed feelings - she still managed to become the life-giving breath of air, which desperately needed the stale genre of shooters about World War II.
After just seven months after the premiere of the first part happened addition Brothers in Arms: Earned in Blood . Then for three years with the developers at Gearbox's head went into the creation of a third part.
Level, where the tank give rise, as if pulled from other games - so do not tally with the general concept of his outrageous arcade
When you drive a tank, take care not to machine (it still does not do), but the crew commander. He stuck his head out of a hatch, and rides. Hero ...
The story of our old friend Matthew Baker starts almost at the same place it ended last adventure. The landing of allied troops in Normandy is in full swing, the Nazis fled, and the command is preparing an infamous Operation Market Garden.
We are becoming a direct participant in the very unfortunate landing, and once again endeavor to outshine Pichford Steven Spielberg. Throughout the game we have shown in numerous commercials, where there is violence: hanging and shooting at point-blank women, some children kill Nazis, and the main character regularly loses his comrades. With all experienced Baker slowly goes mad, and begin to pursue a vision, because of what the game five minutes pretending to be some FEAR
Despite the exuberant heroic pathos, the characters do not feed them bread, but give in to reason abstractly lofty themes - the game is power and turns into a real drama. Directing - excellent, and it all makes sense if you watch a good movie about the war.
Virtually the entire game takes place in the positional skirmishes. And it's not that fun
Grass is green! In vain, that the plastic ...
But the gameplay is, alas, since the original has undergone only cosmetic changes. As before, surrounded by enemies, who shoot straight and throw grenades out of the shelters. And to survive, must constantly hide wherever possible. The walls, machines, bags of sand - will fit all. Conveniently settled down for some barricade, you can either burn on the Fritz, or again to do the very same tactics of oak from the previous parts.
Under your control again two detachments of soldiers, which can be given exactly two of the order - "neutralize" or "stamp to the specified point." The men generally act rationally: they dive for cover, sensibly chosen target and shoot accurately enough. But without seeing the target, and they do not step - to sit in a trench and publish county screaming that, well, the enemies are not visible.
By itself, the same tactic as before: we order the men to press the entrenched Fritz, and themselves - in the circuit. Repeated one hundred and fifty times to the end. Occasionally the hero is left with no friends, and then we need to do everything myself. And in these moments the game turns into some quite arcade boevichkom.
Actually the plot Brothers in Arms coined not by staff writers Gearbox, a written explanation of the series Band of Brothers. Created by Steven Spielberg and Tom Hanks filmed TV series, in turn, based on the eponymous book by Stephen Ambrose. This is a story about fighting way companies «E» 506-th Parachute Regiment of the 101st Airborne Division, USA. Story begins with training camp Toccoa, where in 1942, comes a group of young volunteers, then throws the fate of heroes in Normandy, where they take part in the famous landing on Omaha Beach, then it will be the very operation Market Garden, and so on until the very end of the war. Band of Brothers is not shown on domestic television, but it should look. Spielberg, as usual, managed to convey all the drama of war, not fixated on mere skirmishes and patriotic speeches. The tape is devoted primarily to people who find themselves at war and trying to survive there.
The trouble is that apart from the endless skirmishes positional Brothers in Arms: Hell's Highway is nothing more to offer. Here, as the air, not enough variety of situations and freedom of action. Developers all over again bind us hand and foot, leaving always the one and only "correct" way to victory. Fooling the enemy can only be where it is already invented for us, and shoot themselves too much like one another.
Mission is also a special variety is different. Again, we capture the city, knock out enemies with some plants, clean the roads and bridges ... So that the player was not bored, sometimes give a tank and even let him shoot a gun. Tin and drives very very bumkaet unnatural, but even cheerfully. Once the protagonist will find a sniper rifle, and that's when you start shooting merry.
All this, of course, it is amusing, but does not eliminate Brothers in Arms from the main trouble: the developers, it seems, do not really decided, for what audience they make the game. As a result, there are mixed all at once. Arcade pokatushki on a tank are replaced by furious complex levels, sentimental drama about the fragility of the soldier's life side by side with their immortality in the levels.
But even this unmotivated dismemberment on the verge of trash ... A bullet from a rifle blows fascists not only a helmet, but his head and breaks through, heavy piece otkalyvaya skull. The explosion, apparently simple grenades tearing apart enemies - flying in all directions severed arms and legs. And even during these moments is slowed down and the camera selects the most spectacular view. Looks like this is really cruel relish and not to the point.
At the same time an adequate degradability not seem to be taken care of at all. All decorations are made of reinforced concrete, and picturesquely crumbling, only those that are intended to scrap designers. For example, buildings can be demolished only half of the roof - and it is one where the enemy sat down. After the destruction of the threat, no matter how much fell on house, nothing at all to him not being made. Wooden tables, used as a shelter, will spread, but all the rest - no. World Brothers in Arms , of course, beautiful (explosions, flames, made the characters very well), but blatantly cardboard.
Authors Brothers in Arms: Hell's Highway tried to sit on two chairs at once, and it was a matter. The developers wanted to make a realistic thriller about WWII, but why all the dead soldiers again as if nothing had happened at the next checkpoint alive? Why on earth would Fritz constantly arise from thin air? Why deburred, like, the area can suddenly for no apparent reason, the eyeballs fill the Nazis?
Gearbox has turned very rough game, where are mixed pretentious speech, mystical stories, half-hearted arcade blasting and flirting with the tactics. And despite the fact that the game is struggling to remain extremely serious. And always the feeling that all elements are made only by half, has not been brought to mind, and they are here only a formality. You wait about thirty lengthy missions, but to shoot the Krauts, hiding behind sandbags, already tired by the tenth. Initially, more fun, all these scenes with torn hands, happy music, intriguing video, but quickly turns into all of this without a measure of prolonged and calmer view.
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